The Starfist Universe

Discussions about the Starfist Universe, such as the novels.

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  • SF01: First to Fight
    The Marines of 34th FIST (Fleet Initial Strike Team) go on a peace-keeping mission to Elneal, a world rich with mining and teeming with fierce tribesmen. Eight Marines get stranded without communications and are presumed lost while on a routine patrol.
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  • SF02: School of Fire
    The Marines of 34th FIST head for Wanderjahr to train the local armed forces who are losing a counterinsurgency war. But who are the bad guys really? Wanderjahr's planetary evolution is at a stage analogous to Earth's Cretaceous Period.
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  • SF03: Steel Gauntlet
    The first two novels in the series followed the Marines of 34th FIST on small unit actions. This one has them involved in a brief but large and bloody war -- against armor. The fighting produces greater losses than we have yet seen the FIST experience.
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    Last post by Skink
    Sat Sep 15, 2012 7:50 am
  • SF04: Blood Contact
    In this novel we are introduced to several new characters -- necessary after STEEL GAUNTLET -- and the return of a couple of characters who appeared in earlier books then disappeared, along with a major and startling new development. H. Sapiens has been traveling the spaceways for some three centuries at the time of the series, and never encountered any alien life much more intelligent than the dog. Then third platoon, Company L, 34th FIST is deployed to find out why the scientific mission set up to determine whether the planet officially known as Society 437 is worthwhile for human colonization hasn't been making its routine reports. What the Marines find is, the entire thousand person mission was horribly wiped out by someone -- or something -- unknown. Then they find out that someone is still there, and intent on killing any humans who land on Society 437.
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  • SF05: Technokill
    The Marines of Company L, 34th FIST are sent to deal with a situation where some people who are dealing illegal weapons with folks who aren't supposed to have them. The folks receiving the weapons are members of another alien sentience (the second after the Skinks), who are at least a millenium behind humanity in technological development. The Marines are supposed to avoid contact with the aliens, remove the humans dealing technology to them, and (while avoiding contact) remove the technology from the aliens. Company L isn't sent to fight the aliens, they're sent to protect them.
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  • SF06: Hangfire
    Three Marines of third platoon, Company L, 34th FIST, are sent on a secret mission to the mob-controlled resort world of Havanagas. Lance Corporals Claypoole and Dean, under the command of Corporal Pasquin, are to get the proof that law enforcement agents haven't been able to get to proove the mob control so the gangsters can be brought to justice. In other business, Brigadier Sturgeon goes to Marine Corps Headquarters on Earth to find out why his FIST is no longer experiencing normal personnel rotations, a pre-technological sentience on an only partially explored world is visited by the "Skinks" from Blood Contact, and the Skinks invade Kingdom, a human occupied world.
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    Last post by DavidS
    Sat Oct 13, 2012 3:20 pm
  • SF07: Kingdom's Swords
    In the previous novel, Hangfire, we learned that the Skinks had invaded Kingdom, a theocracy-based world. In Kingdom's Swords, the Marines of 34th FIST are deployed to Kingdom in order to put down what miscommunications and pure bureaucratic bungling has mistakenly identified as a peasant rebellion. So the Skinks catch them by surprise. This time the Skinks have a new weapon of devastating power. In other news, a problem everybody thought was already resolved comes back to bite a beloved member of company L.
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    Last post by Skink
    Tue Mar 18, 2014 5:20 pm
  • SF08: Kingdom's Fury
    Kingdom's Fury is the story of what happened after 34th FIST is reinforced by 26th FIST. Brigadier Sturgeon, as the senior commander, is given operational command of "Marine Forces Kingdom." The Marines go off the defensive with 26th FIST sending out platoon-size patrols to get them into the action, and there's plenty of that -- especially after the navy figures out what the Skinks' new, devastating weapon is. Then the navy works out, not how to defeat it, but how to warn the Marines when it's about to be used. Then, using combined arms, they begin destroying the weapons and take the battle to the Skinks, eventually driving them off-world. This book contains the first space battles in the Starfist series. While all this is going on, the leader of Kingdom's secret police takes advantage of the distraction caused by the mounting combat to overthrow the theocracy and establish his own fascist government.
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    7 Posts
    Last post by MikeClark
    Mon Sep 26, 2011 9:22 pm
  • SF09: Lazarus Rising
    In Kingdom's Fury we learned with great sorrow of the apparent death of Gunnery Sergeant Bass. In this new novel we discover that tales of his death were very much exaggerated, as Bass falls in love with a woman whose father has taken him in after the Skinks released him from slave labor, and proceeds to act as a one-man FIST in helping to overthrow the new fascist government of Kingdom.
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    Last post by Skink
    Mon Apr 11, 2011 7:09 am
  • SF10: A World of Hurt
    In A World of Hurt, a civilian analyst in the Development Control Division of the Department of Colonial Development, Population Control, and Xenobiological Studies notices a peculiar series of incidents on the colony world called Maugham's Station and flags it as having possible military interest. The military, in the person of Chief of Naval Operations, Admiral K. C. B. Porter, does find it of interest -- it looks like the work of Skinks. Thirty-fourth FIST is dispatched to investigate and, if necessary, drive the Skinks from Maugham's Station. What they find is a predatory lifeform even stranger than the Skinks -- and a secret war between other worlds.
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  • SF11: Flashfire
    The Confederation of Human Worlds is comprised of about two hundred semi-autonimous settled worlds. Some of those worlds are rich and powerful, others aren't. A coalition of a dozen lesser worlds, tired of being second class citizens, decides to secede from the Confederation. On Ravenette, one of the Coalition worlds, protestors gather at the main gate of the Confederation army base. Someone unknown shoots into the crowd, killing a protestor and setting off a bloody riot that kills many civilians and soldiers. The Coalition declares war, and brings all its military might against the Confederation forces on Ravenette--banking on the likelihood that they will acchieve victory before reinforcements arrive, and that the Confederation will agree to negotiate a peaceable parting. They guessed wrong. An army division and 34th FIST are soon on the scene, holding the line until more reinforcements arrive. But matters get worse when General Jason Billie is given command of the Confederation forces. General Billie not only has no combat command experience, he hates Marines.
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    28 Posts
    Last post by MikeClark
    Sun Sep 15, 2013 1:14 am
  • SF12: Firestorm
    This book concludes the Ravenette campaign, begun in Flashfire and continued in Force Recon: Recoil. Again, the Marines of 34th FIST are called on to lead the way in defeating the enemy, which they do in their usual hell-bent-for-leather fashion, with some surprising developments for General Jason Billie. And when the Confederation of Human Worlds president, Cynthia Chang-Sturdevant, finds out what really caused the war, she makes an executive decision to make a major policy change. And there's evidence that the Skinks are back, attacking yet another remote "Earthman" world.
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  • SF13: Wings of Hell
    Intelligence reports from the Force Recon detachment sent to Haulover confirm that the Skinks are behind the mysterious destruction of outlying homesteads and the disappearance of their people. Force Recon initially estimates that the Skinks are present in corps strength. General Anders Aguinaldo, formerly Commandant of the Confederation Marine Corps, now commander of the anti-Skink task force, deploys a corps to deal with them, and soon after deploys a second corps. Each corps consists of four Army divisions and two Marine FISTS. The Navy contributes four aircraft carriers to the operation. It's a big operation. Big enough that Aguinaldo goes to Haulover himself to run it. The largest operation yet documented in the Starfist Universe.
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    15 Posts
    Last post by MikeClark
    Mon May 27, 2013 10:51 pm
  • SF14: Double Jeopardy
    Who else but the legendary Thirty-fourth FIST has the skills and experience to spearhead the invasion of the Skinks' home world? But in the meantime, there's a report of Skinks on the uncolonized world of Ishtar near a mercenary force engaged in slave-driven mining operations there — which means that the 34th FIST must turn around and head right back into the jaws of hell with no downtime. The Marines will find a planet ripped apart by all-out war, with enemies on all sides. The only certainty is that the fighting will rage red-hot and relentless, and Charlie Bass and his men will be right in the thick of the action.
    9 Topics
    82 Posts
    Last post by MikeClark
    Wed Apr 18, 2012 10:32 pm
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  • Starfist: Force Recon Novels
    A place to discuss the Force Recon trilogy.
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    Last post by MikeClark
    Wed Aug 15, 2012 11:00 pm
  • StarFist: A Few Good Men
    Starfist: A Few Good Men, is an original story, live-action web series based on characters and universe created by David Sherman & Dan Cragg, to be filmed in the Tampa Bay area. This project started 8 years ago when Eric Bean (Producer/Screenwriter), read the first novel in the book series and knew it had to be on the big screen. Since then he has put together a team of film professionals that share his and literally a million other fans, passion and love for the story and see its transmedia potential (Film, TV, Videogame, Graphic Novel). See the Indie-a-gogo page: http://www.indiegogo.com/StarFist-A-FewGood-Men
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    Last post by Skink
    Sun Mar 24, 2013 1:09 pm


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